Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,917 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 195.133.35.171:27015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does IKS[211 Devblog] wipe, and how often?
The record of IKS[211 Devblog]'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 22 hours have passed since its current world was created.
About the server
Which Rust version is IKS[211 Devblog] on?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for IKS[211 Devblog], and is it online?
Offline at the moment, IKS[211 Devblog] was last seen 13 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for IKS[211 Devblog]?
There is no region published for IKS[211 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 195.133.35.171:27015.
Lists and tags
What is meant by each tag on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): The slot count is 10; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does IKS[211 Devblog] appear?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population
How many players are on IKS[211 Devblog] right now, and how does that number move?
The last time IKS[211 Devblog] was seen online was 13 days 7 hours ago, and it is offline now.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
Player hours over seven days put IKS[211 Devblog] at #12,917, within the top 60% of the ranked field.
Rules and settings
What are the settings and rules for IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. The server has Valve's VAC anti-cheat switched off.
How to join
How can you get onto IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 195.133.35.171:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.