Server profile · eu2
Test
Offline, with 0 of 10 players on; ranked #16,260 of every public Rust server, the top 70%. It last wiped 68d ago.
Offline 194.87.29.228:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test wipe, and on which day?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 68 days 8 hours ago.
Server details
Which Rust version is Test on?
The Rust build is network protocol 2556 and build 104071, running on Windows, for Test. You can only join if your game is on the same protocol; Steam handles that update.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 33 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 25 September 2026 is when Rust Insights first saw it.
What location is listed for Test?
There is no region published for Test, and eu2 is its region code. Rust Insights reports the location a server declares, not the physical place of the machine. 194.87.29.228:28015 is where it answers.
Tags
How should you read the tags listed for Test?
When the game's server browser reads Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; v2556 (Protocol): Your game must run the same version to join: the protocol is 2556; cs104071 (Build): The game build is 104071; ptrak (Networking): RakNet handles the network layer, as it does by default; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
These Rust Insights lists include Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player counts
What does the population of Test look like?
The last time Test was seen online was 33 days 20 hours ago, and it is offline now.
In the ranking of Rust servers, where does Test place?
Player hours over seven days put Test at #16,260, within the top 70% of the ranked field.
Settings and rules
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
How do you connect to Test?
To connect, start Rust and enter client.connect 194.87.29.228:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.