Server profile
RM Dev Server
Online, with 0 of 20 players on; ranked #12,905 of every public Rust server, the top 58%. It last wiped 27d ago.
Online 194.69.160.182:28115 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at RM Dev Server?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked.
On what schedule does RM Dev Server wipe?
Its rhythm cannot be read yet: RM Dev Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 11 hours ago.
Server
What does performance look like on RM Dev Server?
Average server fps over the last 48 hours was 60, with a floor of 55. The world held a peak of 163,649 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,600 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RM Dev Server?
Rust network protocol 2635 and build 168909 on Linux is what RM Dev Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RM Dev Server, and is it online?
At the time of this check RM Dev Server is online. Going by the uptime figure it gives, its last restart was around 5 days 17 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for RM Dev Server?
A region is not published by RM Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.69.160.182:28115.
Server tags
Which meanings sit behind the tags on RM Dev Server?
When the game's server browser reads RM Dev Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RM Dev Server appear?
RM Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on RM Dev Server right now?
Of its 20 slots, RM Dev Server currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does RM Dev Server compare with other Rust servers in the ranking?
Player hours over seven days put RM Dev Server at #12,905, within the top 58% of the ranked field.
Map and rules
What settings and rules apply on RM Dev Server?
No gather rate appears in the name of RM Dev Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on RM Dev Server?
The game generates the map on RM Dev Server: procedural, size 5,000, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
What is the way to join RM Dev Server?
Open the console with F1 in Rust and enter client.connect 194.69.160.182:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.