Server profile
Salty Test #2
Online, with 0 of 20 players on; ranked #11,239 of every public Rust server, the top 51%. It makes a new world every few hours rather than wiping.
Online 194.69.160.182:28025 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 23:13 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 18:54 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:36 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 15:15 UTC6d ago | – | – | – | 1 |
| Wed 21 Oct, 18:57 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 18:22 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:48 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:07 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:47 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:57 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 22:34 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 21:43 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 20:29 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:35 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 19:05 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:37 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 18:08 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 18:58 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 16:23 UTC9d ago | – | – | – | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Salty Test #2 wipe, and how often?
No wipe schedule is kept on Salty Test #2; the world is remade every few hours instead, and those resets do not count as wipes.
Server
What does performance look like on Salty Test #2?
Server fps averaged 59 over 48 hours; the lowest reading was 43. Buildings, deployables and the rest took the entity count as high as 90,000. The highest memory figure was 4,908 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Salty Test #2 on?
The Rust build is network protocol 2635 and build 169075, running on Linux, for Salty Test #2. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Salty Test #2, and is it online?
At the time of this check Salty Test #2 is online. Going by the uptime figure it gives, its last restart was around 4 days 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 17 September 2026 is when Rust Insights first saw it.
In which location does Salty Test #2 sit?
There is no region published for Salty Test #2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 194.69.160.182:28025.
Server tags
How should you read the tags listed for Salty Test #2?
The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs169075 (Build): It runs game build 169075; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Salty Test #2 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Salty Test #2 turn up among the Rust Insights lists and filters?
Salty Test #2 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on Salty Test #2 right now, and how does that number move?
At the time of this refresh, Salty Test #2 holds 0 players on 20 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Salty Test #2 place?
On player hours for the last seven days, Salty Test #2 sits at #11,239, inside the top 51% of ranked servers.
Settings and rules
What settings and rules apply on Salty Test #2?
The name of Salty Test #2 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Salty Test #2?
Size 4,000 and seed 1337 define the procedural map on Salty Test #2, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
Join
How can you get onto Salty Test #2?
To connect, start Rust and enter client.connect 194.69.160.182:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.