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Rust Insights

Server profile

Salty Test #1

Online, with 0 of 20 players on; ranked #5,036 of every public Rust server, the top 23%. It last wiped 2h ago.

Filed under moddedcarbon
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 2
#5,036ranktop 23%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0001:0010:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
025507510012:0021:0006:0015:0001:0010:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
50% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
67% crowd held else halves by day 9

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC2h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average159/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average67/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Salty Test #1 look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 9.

On what schedule does Salty Test #1 wipe?

No next wipe can be predicted for Salty Test #1, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 hours ago.

Server

What does performance look like on Salty Test #1?

Server fps averaged 92 over 48 hours; the lowest reading was 20. At its highest the entity count reached 91,914: buildings, deployables and everything else. The highest memory figure was 8,705 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Salty Test #1?

Running on Linux, Salty Test #1 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has Salty Test #1 stayed online, and is it up now?

At the time of this check Salty Test #1 is online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Salty Test #1 run from?

No region is published by Salty Test #1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.69.160.182:28015.

Lists and tags

How should you read the tags listed for Salty Test #1?

When the game's server browser reads Salty Test #1, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Salty Test #1 turn up among the Rust Insights lists and filters?

These Rust Insights lists include Salty Test #1: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on Salty Test #1 right now, and how does that number move?

Of its 20 slots, Salty Test #1 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 1 players.

Where does Salty Test #1 sit in the rankings?

On player hours for the last seven days, Salty Test #1 sits at #5,036, inside the top 23% of ranked servers.

Rules and settings

What are the settings and rules for Salty Test #1?

No gather rate appears in the name of Salty Test #1. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Salty Test #1?

Salty Test #1 runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

How can you get onto Salty Test #1?

Type client.connect 194.69.160.182:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.