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Rust Insights

Server profile

Lucky Jump Random X5 (Kits, Skins)

Online, with 0 of 100 players on; ranked #4,949 of every public Rust server, the top 22%. It last wiped 18h ago.

Filed under 5x moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 4
#4,949ranktop 22%
18h agolast wipeno schedule published
6d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75108:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

7 days usual gap between real wipes
83% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
60% crowd held else halves by day 4.5

Coming wipes

  1. 6d 11hThu 5 Nov, 19:00 UTCFW
  2. 13d 6hThu 12 Nov, 14:00 UTC
  3. 20d 6hThu 19 Nov, 14:26 UTC
  4. 27d 7hThu 26 Nov, 14:52 UTC
  5. 34d 11hThu 3 Dec, 19:00 UTCFW
  6. 41d 8hThu 10 Dec, 15:43 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:09 UTC18h ago – – running 0
Thu 22 Oct, 12:36 UTC7d ago 3 halved by day 4 7 days 0
Thu 15 Oct, 13:47 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 13:21 UTC21d ago 4 held half 7 days 0
Thu 1 Oct, 18:24 UTC FW28d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC35d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC44d ago 4 held half 8.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10EU · groups of 1000+ · 5x · 126 on average53/250
  2. HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 119 on average92/150
  3. [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | KitEU · groups of 100+ · 5x · 91 on average25/300
  4. WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEEU · groups of 40+ · 5x · weekly · 83 on average27/200
  5. AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 76 on average33/150
  6. Atlas - EU 5x | No BPs | KitsEU · groups of 20+ · 5x · weekly · 67 on average30/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Lucky Jump Random X5 (Kits, Skins), what happens on wipe day?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 46 hours after it started. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. Otherwise, half the peak was lost by day 4.5.

How often does Lucky Jump Random X5 (Kits, Skins) wipe, and on which day?

Wipes on Lucky Jump Random X5 (Kits, Skins) have lately fallen roughly every 7 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 18 hours ago.

Server details

What does performance look like on Lucky Jump Random X5 (Kits, Skins)?

The 48-hour average for server fps is 7, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 77,411. It drew as much as 3,489 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Lucky Jump Random X5 (Kits, Skins) on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Lucky Jump Random X5 (Kits, Skins). You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Lucky Jump Random X5 (Kits, Skins), and is it online?

At the time of this check Lucky Jump Random X5 (Kits, Skins) is online. The uptime it reports puts the last restart at about 16 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 15 September 2026 is when Rust Insights first saw it.

Where does Lucky Jump Random X5 (Kits, Skins) run from?

There is no region published for Lucky Jump Random X5 (Kits, Skins). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 194.54.88.44:27715.

Tags

Which meanings sit behind the tags on Lucky Jump Random X5 (Kits, Skins)?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Lucky Jump Random X5 (Kits, Skins) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Lucky Jump Random X5 (Kits, Skins) turn up among the Rust Insights lists and filters?

These Rust Insights lists include Lucky Jump Random X5 (Kits, Skins): 5x Rust servers, explained and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.

Population

How many players are on Lucky Jump Random X5 (Kits, Skins) right now, and how does that number move?

Lucky Jump Random X5 (Kits, Skins) shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 4. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Lucky Jump Random X5 (Kits, Skins) place?

On player hours for the last seven days, Lucky Jump Random X5 (Kits, Skins) sits at #4,949, inside the top 22% of ranked servers.

Settings and rules

How is Lucky Jump Random X5 (Kits, Skins) configured, and what rules apply?

Going by its name, Lucky Jump Random X5 (Kits, Skins) gathers at 5x. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Lucky Jump Random X5 (Kits, Skins)?

Size 3,500 and seed 676320793 define the procedural map on Lucky Jump Random X5 (Kits, Skins), generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Lucky Jump Random X5 (Kits, Skins)?

Type client.connect 194.54.88.44:27715 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.