Server profile
Offline Multiplayer Simulation
Offline, with 0 of 10 players on; ranked #15,465 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 194.53.1.237:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Offline Multiplayer Simulation wipe, and on which day?
The record of Offline Multiplayer Simulation's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 36 days 11 hours ago.
About the server
On what version does Offline Multiplayer Simulation currently run?
Running on Windows, Offline Multiplayer Simulation is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Offline Multiplayer Simulation, and is it up at the moment?
The last sighting of Offline Multiplayer Simulation was 35 days 10 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 23 September 2026.
In which location does Offline Multiplayer Simulation sit?
There is no region published for Offline Multiplayer Simulation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 194.53.1.237:28015 is where it answers.
Tags
Which meanings sit behind the tags on Offline Multiplayer Simulation?
When the game's server browser reads Offline Multiplayer Simulation, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Offline Multiplayer Simulation appear?
Offline Multiplayer Simulation appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of Offline Multiplayer Simulation look like?
Offline Multiplayer Simulation is offline at the moment; the last sighting was 35 days 10 hours ago.
How does Offline Multiplayer Simulation compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Offline Multiplayer Simulation at #15,465, among the top 71% of all ranked servers.
Map and rules
What are the settings and rules for Offline Multiplayer Simulation?
No gather rate appears in the name of Offline Multiplayer Simulation. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Offline Multiplayer Simulation?
A procedural map, generated by the game, is what Offline Multiplayer Simulation runs.
Connecting
What is the way to join Offline Multiplayer Simulation?
To connect, start Rust and enter client.connect 194.53.1.237:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.