Server profile
Server_210_DevBlog
Offline, with 1 of 10 players on; ranked #12,641 of every public Rust server, the top 57%. It last wiped 7d ago.
Offline 194.48.218.212:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Server_210_DevBlog wipe?
The record of Server_210_DevBlog's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 7 days 11 hours ago.
Server
Which Rust version is Server_210_DevBlog on?
The Rust build is network protocol 2201, running on Windows, for Server_210_DevBlog. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Server_210_DevBlog, and is it up at the moment?
Server_210_DevBlog is offline at the moment; the last time it was seen was 6 days 7 hours ago. The last 7 full days gave 1 of 168 hours up, or 1% of the time. Rust Insights first logged this server on 22 October 2026.
In which location does Server_210_DevBlog sit?
No region is published by Server_210_DevBlog. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.48.218.212:28015.
Tags
What is meant by each tag on Server_210_DevBlog?
These tags come from Server_210_DevBlog and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; v2201 (Protocol): Your game must run the same version to join: the protocol is 2201; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Server_210_DevBlog turn up among the Rust Insights lists and filters?
These Rust Insights lists include Server_210_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 2 weeks.
Population
How many players are on Server_210_DevBlog right now, and how does that number move?
Server_210_DevBlog was last seen 6 days 7 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 2.
Where does Server_210_DevBlog sit in the rankings?
Player hours over seven days put Server_210_DevBlog at #12,641, within the top 57% of the ranked field.
Map and rules
What are the settings and rules for Server_210_DevBlog?
Nothing about gather rate is given in the name of Server_210_DevBlog. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. The server has Valve's VAC anti-cheat switched off.
What is the map on Server_210_DevBlog?
The game generates the map on Server_210_DevBlog, which is procedural.
Join
How can you get onto Server_210_DevBlog?
Open the console with F1 in Rust and enter client.connect 194.48.218.212:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.