Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #14,594 of every public Rust server, the top 68%. It last wiped 31d ago.
Offline 194.46.58.122:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Rust Devblog Server wipe, and on which day?
Its rhythm cannot be read yet: Rust Devblog Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 31 days 10 hours ago.
Server details
What Rust version is live on Rust Devblog Server?
The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Devblog Server stayed online, and is it up now?
Rust Devblog Server is offline at the moment; the last time it was seen was 12 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 194.46.58.122:28015.
Server tags
How should you read the tags listed for Rust Devblog Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Rust Devblog Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
The Rust Insights lists that carry Rust Devblog Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population history
What does the population of Rust Devblog Server look like?
Rust Devblog Server was last seen 12 days 19 hours ago and is offline right now.
In the ranking of Rust servers, where does Rust Devblog Server place?
Player hours over seven days put Rust Devblog Server at #14,594, within the top 68% of the ranked field.
Settings and rules
What settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
Which map is live on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
Join
How can you get onto Rust Devblog Server?
To connect, start Rust and enter client.connect 194.46.58.122:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.