Server profile
rrcapture dev
Offline, with 1 of 4 players on; ranked #13,624 of every public Rust server, the top 61%. It last wiped 17d ago.
Offline 194.46.57.73:28025 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does rrcapture dev wipe, and how often?
Its rhythm cannot be read yet: rrcapture dev has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days 23 hours ago.
About the server
Which Rust version is rrcapture dev on?
Rust network protocol 2634 and build 166652 on Windows is what rrcapture dev runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is rrcapture dev, and is it up at the moment?
The last sighting of rrcapture dev was 17 days 22 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 10 October 2026 is when Rust Insights first saw it.
In which location does rrcapture dev sit?
A region is not published by rrcapture dev. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.46.57.73:28025.
Lists and tags
Which meanings sit behind the tags on rrcapture dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what rrcapture dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does rrcapture dev turn up among the Rust Insights lists and filters?
rrcapture dev appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on rrcapture dev right now, and how does that number move?
rrcapture dev is offline at the moment; the last sighting was 17 days 22 hours ago.
How does rrcapture dev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts rrcapture dev at #13,624, among the top 61% of all ranked servers.
Map and rules
What settings and rules apply on rrcapture dev?
The name of rrcapture dev does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
Which map is live on rrcapture dev?
The game generates the map on rrcapture dev: procedural, size 2,000, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to rrcapture dev?
Open the console with F1 in Rust and enter client.connect 194.46.57.73:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.