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Rust Insights

Server profile · NA · us1

[US] Upsurge Main | 3x Vanilla | 10/27

Online, with 20 of 100 players on; ranked #190 of every public Rust server, the top 0.9%. It last wiped 1d ago.

Filed under 3x weekly wipes vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
20/ 100 players now 20% full
967-day averagepeak 426
#190ranktop 0.9% · #40 in NA
1d agolast wipeweekly schedule
1d 4hnext wipeFri 30 Oct, 20:58 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
020040060080017:0002:0011:0021:0006:0015:00Wiped Tue 27 Oct, 20:57 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304017:0002:0011:0021:0006:0015:00Wiped Tue 27 Oct, 20:57 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
110020030040020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 0.9% of all ranked servers, top 2% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 20:58 UTC, in 1d 4h. Every Tuesday at 20:57 and every Friday at 20:58 UTC · high confidence

3.5 days usual gap between real wipes
100% on rhythm of its recent wipes
399 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 1d 4hFri 30 Oct, 20:58 UTC
  2. 5d 4hTue 3 Nov, 20:57 UTC
  3. 7d 2hThu 5 Nov, 19:00 UTCFW
  4. 8d 4hFri 6 Nov, 20:58 UTC
  5. 12d 4hTue 10 Nov, 20:57 UTC
  6. 15d 4hFri 13 Nov, 20:58 UTC
  7. 19d 4hTue 17 Nov, 20:57 UTC
  8. 22d 4hFri 20 Nov, 20:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctTue 20 OctFri 16 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 394, 4 hours in, with 33 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 20:57 UTC1d ago – – running 61
Fri 23 Oct, 20:58 UTC5d ago 394+33 queue halved by day 2 4 days 67
Tue 20 Oct, 20:57 UTC8d ago 441+39 queue halved by day 1 3 days 43
Fri 16 Oct, 20:57 UTC12d ago 362+51 queue halved by day 2 4 days 43
Tue 13 Oct, 20:58 UTC15d ago 442+37 queue halved by day 1 3 days 56
Fri 9 Oct, 20:58 UTC19d ago 446+39 queue halved by day 2 4 days 24
Tue 6 Oct, 20:57 UTC22d ago 464+11 queue halved by day 1 3 days 31
Fri 2 Oct, 20:57 UTC26d ago 345+8 queue halved by day 2 4 days 25
Tue 29 Sep, 20:59 UTC29d ago 483+58 queue halved by day 1 3 days 82
Fri 25 Sep, 20:59 UTC33d ago 401+11 queue halved by day 2 4 days 41

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's 3x FridaysNA · groups of 8+ · 3x · weekly · 8 on average2/175
  2. isRusty.net [Solo Only] - 3X | Events | Offline Raid ProtectionNA · groups of 8+ · 3x · weekly · 2 on average1/100
  3. 10/22|Rusty|3X|Solo/Duo/Trio|Events|AntiCheatNA · groups of 8+ · 3x · weekly · 1 on average1/100
  4. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average137/140
  5. HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 121 on average31/100
  6. AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 105 on average29/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [US] Upsurge Main | 3x Vanilla | 10/27?

At their busiest, its recent wipes drew 399 players on average. At its peak on the latest wipe, 4 hours after the wipe, the crowd was joined by 33 in the queue. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

When does [US] Upsurge Main | 3x Vanilla | 10/27 wipe, and how often?

The wipe rhythm on [US] Upsurge Main | 3x Vanilla | 10/27 is every Tuesday at 20:57 and every Friday at 20:58 UTC. A wipe is expected on Friday 30 October at 20:58 UTC. The world you are playing on now was made 43 hours ago. Its tags carry a weekly wipe schedule.

Server details

Does [US] Upsurge Main | 3x Vanilla | 10/27 hold a steady frame rate?

The 48-hour average for server fps is 30, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 295,036. The highest memory figure was 7,171 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [US] Upsurge Main | 3x Vanilla | 10/27?

Rust network protocol 2635 and build 168909 on Linux is what [US] Upsurge Main | 3x Vanilla | 10/27 runs. The same protocol is required to join, and Steam takes care of updating it.

Has [US] Upsurge Main | 3x Vanilla | 10/27 stayed online, and is it up now?

At the time of this check [US] Upsurge Main | 3x Vanilla | 10/27 is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [US] Upsurge Main | 3x Vanilla | 10/27 run from?

Its region code is us1, and [US] Upsurge Main | 3x Vanilla | 10/27 lists itself in North America using its NA tag. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.46.57.40:28010.

Server tags

Which meanings sit behind the tags on [US] Upsurge Main | 3x Vanilla | 10/27?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Find it in the browser under North America are what [US] Upsurge Main | 3x Vanilla | 10/27 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind [US] Upsurge Main | 3x Vanilla | 10/27?

A upsurgerust.com hostname is published by [US] Upsurge Main | 3x Vanilla | 10/27, and by 1 more server we track, which suggests the same operator runs them.

Which Rust Insights filters and lists feature [US] Upsurge Main | 3x Vanilla | 10/27?

These Rust Insights lists include [US] Upsurge Main | 3x Vanilla | 10/27: 3x Rust servers, filtered live, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x; Players now: At least 10; Average players: 50+ on average.

Population history

What does the population of [US] Upsurge Main | 3x Vanilla | 10/27 look like?

[US] Upsurge Main | 3x Vanilla | 10/27 shows 20 players at the moment, against 100 slots. The seven-day average is 96 players, and the highest point in that week was 426. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 407 players.

Where does [US] Upsurge Main | 3x Vanilla | 10/27 sit in the rankings?

In North America, [US] Upsurge Main | 3x Vanilla | 10/27 is #40; across all ranked servers it is #190 on seven-day player hours, in the top 0.9%.

Rules and settings

How is [US] Upsurge Main | 3x Vanilla | 10/27 configured, and what rules apply?

A 3x gather rate is what the name of [US] Upsurge Main | 3x Vanilla | 10/27 states. 12 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on [US] Upsurge Main | 3x Vanilla | 10/27?

[US] Upsurge Main | 3x Vanilla | 10/27 runs a procedural map of size 3,950 with seed 253663126, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Join

How can you get onto [US] Upsurge Main | 3x Vanilla | 10/27?

To connect, start Rust and enter client.connect 194.46.57.40:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://upsurgerust.com/store.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus1,v2635,^z,^y,^w,^v,NA,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts12
Group limit A team holds 12 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus1
Region code us1 is the server's region code.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.