Server profile
My Local Testing Server
Offline, with 1 of 10 players on; ranked #13,917 of every public Rust server, the top 61%. It last wiped 26d ago.
Offline 194.36.110.140:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does My Local Testing Server wipe, and on which day?
Too few wipes are on record for My Local Testing Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 1 hours ago.
About the server
On what version does My Local Testing Server currently run?
The Rust build is network protocol 2634 and build 166586, running on Windows, for My Local Testing Server. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is My Local Testing Server, and is it up at the moment?
My Local Testing Server is offline at the moment; the last time it was seen was 25 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 3 October 2026 is when Rust Insights first saw it.
Where does My Local Testing Server run from?
No region is published by My Local Testing Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.36.110.140:28015.
Server tags
How should you read the tags listed for My Local Testing Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what My Local Testing Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does My Local Testing Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry My Local Testing Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on My Local Testing Server right now?
The last time My Local Testing Server was seen online was 25 days 18 hours ago, and it is offline now.
In the ranking of Rust servers, where does My Local Testing Server place?
On player hours for the last seven days, My Local Testing Server sits at #13,917, inside the top 61% of ranked servers.
Rules and settings
What settings and rules apply on My Local Testing Server?
No gather rate appears in the name of My Local Testing Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to My Local Testing Server?
Open the console with F1 in Rust and enter client.connect 194.36.110.140:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.