Server profile
GlobalGameID
Offline, with 0 of 20 players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 43d ago.
Offline 194.32.107.155:20110 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does GlobalGameID wipe, and on which day?
Too few wipes are on record for GlobalGameID to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 43 days 4 hours ago.
Server details
What Rust version is live on GlobalGameID?
The Rust build is network protocol 2633 and build 163794, running on Windows, for GlobalGameID. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for GlobalGameID, and is it online?
Offline at the moment, GlobalGameID was last seen 5 days 20 hours ago. The last 7 full days gave 47 of 168 hours up, or 28% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does GlobalGameID run from?
There is no region published for GlobalGameID. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.32.107.155:20110.
Lists and tags
How should you read the tags listed for GlobalGameID?
When the game's server browser reads GlobalGameID, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does GlobalGameID turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry GlobalGameID are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of GlobalGameID look like?
The last time GlobalGameID was seen online was 5 days 20 hours ago, and it is offline now. Its average over seven days comes to 0 players.
How does GlobalGameID compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts GlobalGameID at #15,310, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for GlobalGameID?
No gather rate appears in the name of GlobalGameID. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on GlobalGameID?
GlobalGameID runs a procedural map of size 3,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to GlobalGameID?
To connect, start Rust and enter client.connect 194.32.107.155:20110 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.