Server profile
Cucer Dev [8] | Night Zombies
Online, with 0 of 8 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 84d ago.
Online 194.31.52.30:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Cucer Dev [8] | Night Zombies wipe?
The record of Cucer Dev [8] | Night Zombies's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 84 days 2 hours ago.
Server
What does performance look like on Cucer Dev [8] | Night Zombies?
The 48-hour average for server fps is 231, and 209 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 4,840. It drew as much as 1,071 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Cucer Dev [8] | Night Zombies on?
The Rust build is network protocol 2631 and build 158240, running on Linux, for Cucer Dev [8] | Night Zombies. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Cucer Dev [8] | Night Zombies, and is it up at the moment?
Cucer Dev [8] | Night Zombies is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 16 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Cucer Dev [8] | Night Zombies sit?
There is no region published for Cucer Dev [8] | Night Zombies. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.31.52.30:28015.
Server tags
What is meant by each tag on Cucer Dev [8] | Night Zombies?
When the game's server browser reads Cucer Dev [8] | Night Zombies, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): Your game must run the same version to join: the protocol is 2631; cs158240 (Build): It runs game build 158240; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Cucer Dev [8] | Night Zombies turn up among the Rust Insights lists and filters?
Cucer Dev [8] | Night Zombies appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Cucer Dev [8] | Night Zombies look like?
Cucer Dev [8] | Night Zombies shows 0 players at the moment, against 8 slots. Across the past week the mean was 0 players.
Where does Cucer Dev [8] | Night Zombies sit in the rankings?
On player hours for the last seven days, Cucer Dev [8] | Night Zombies sits at #15,349, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on Cucer Dev [8] | Night Zombies?
No gather rate appears in the name of Cucer Dev [8] | Night Zombies. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Cucer Dev [8] | Night Zombies?
The game generates the map on Cucer Dev [8] | Night Zombies: procedural, size 1,200, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto Cucer Dev [8] | Night Zombies?
Type client.connect 194.31.52.30:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.