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Rust Insights

Server profile

Cucer Dev [8] | Night Zombies

Online, with 0 of 8 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 84d ago.

Filed under moddedoxide
Launch Rust and join
0/ 8 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
84d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average4/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average50/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average38/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On what schedule does Cucer Dev [8] | Night Zombies wipe?

The record of Cucer Dev [8] | Night Zombies's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 84 days 2 hours ago.

Server

What does performance look like on Cucer Dev [8] | Night Zombies?

The 48-hour average for server fps is 231, and 209 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 4,840. It drew as much as 1,071 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Cucer Dev [8] | Night Zombies on?

The Rust build is network protocol 2631 and build 158240, running on Linux, for Cucer Dev [8] | Night Zombies. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Cucer Dev [8] | Night Zombies, and is it up at the moment?

Cucer Dev [8] | Night Zombies is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 16 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Cucer Dev [8] | Night Zombies sit?

There is no region published for Cucer Dev [8] | Night Zombies. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.31.52.30:28015.

Server tags

What is meant by each tag on Cucer Dev [8] | Night Zombies?

When the game's server browser reads Cucer Dev [8] | Night Zombies, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): Your game must run the same version to join: the protocol is 2631; cs158240 (Build): It runs game build 158240; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Cucer Dev [8] | Night Zombies turn up among the Rust Insights lists and filters?

Cucer Dev [8] | Night Zombies appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of Cucer Dev [8] | Night Zombies look like?

Cucer Dev [8] | Night Zombies shows 0 players at the moment, against 8 slots. Across the past week the mean was 0 players.

Where does Cucer Dev [8] | Night Zombies sit in the rankings?

On player hours for the last seven days, Cucer Dev [8] | Night Zombies sits at #15,349, inside the top 69% of ranked servers.

Map and rules

What settings and rules apply on Cucer Dev [8] | Night Zombies?

No gather rate appears in the name of Cucer Dev [8] | Night Zombies. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Cucer Dev [8] | Night Zombies?

The game generates the map on Cucer Dev [8] | Night Zombies: procedural, size 1,200, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Cucer Dev [8] | Night Zombies?

Type client.connect 194.31.52.30:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit This is the game default: 8 per team at most.
v2631
Protocol Your game must run the same version to join: the protocol is 2631.
cs158240
Build It runs game build 158240.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.