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Rust Insights

Server profile

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP

Offline, with 0 of 50 players on; ranked #1,439 of every public Rust server, the top 6%. It last wiped 1d ago.

Filed under moddedcarbonpve
Launch Rust and join
0/ 50 players now 0% full
57-day averagepeak 16
#1,439ranktop 6%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123409:0016:0023:0006:0013:0021:00Wiped Tue 27 Oct, 10:28 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020009:0016:0023:0006:0013:0021:00Wiped Tue 27 Oct, 10:28 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 6% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 14, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 18:13 UTC41d ago 14 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average146/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average122/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average52/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average61/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average24/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average29/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP look like once wipe day arrives?

At their busiest, its recent wipes drew 14 players on average. 18 hours after the latest wipe, the crowd peaked.

How often does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP wipe, and on which day?

Too few wipes are on record for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 45 hours have passed since its current world was created.

Server details

How well does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP perform?

Average server fps over the last 48 hours was 76, with a floor of 56. At its highest the entity count reached 209,938: buildings, deployables and everything else. The highest memory figure was 5,007 MB. A climbing entity count and low fps are what players experience as lag.

On what version does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP currently run?

Running on Linux, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP stayed online, and is it up now?

The last sighting of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP was 10 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 37 hours ago. It spent 159 of the last 7 full days' 168 hours up, 95% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run from?

There is no region published for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 194.147.90.139:28015 is where it answers.

Tags

What is meant by each tag on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP appear?

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP right now, and how does that number move?

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP was last seen 10 hours ago and is offline right now. A weekly average of 5 players goes with a peak of 16.

In the ranking of Rust servers, where does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP place?

Player hours over seven days put HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP at #1,439, within the top 6% of the ranked field.

Map and rules

What settings and rules apply on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

No gather rate appears in the name of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Size 6,000 and seed 1337 define the procedural map on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

To connect, start Rust and enter client.connect 194.147.90.139:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.