Server profile
greenpool.dev
Offline, with 0 of 2 players on; ranked #15,812 of every public Rust server, the top 72%. It last wiped 27d ago.
Offline 193.81.121.158:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does greenpool.dev wipe?
Its rhythm cannot be read yet: greenpool.dev has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 18 hours ago.
Server details
On what version does greenpool.dev currently run?
Rust network protocol 2634 and build 166652 on Linux is what greenpool.dev runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for greenpool.dev, and is it online?
greenpool.dev is offline at the moment; the last time it was seen was 19 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 9 October 2026.
What location is listed for greenpool.dev?
There is no region published for greenpool.dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 193.81.121.158:28015.
Lists and tags
Which meanings sit behind the tags on greenpool.dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what greenpool.dev publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature greenpool.dev?
The Rust Insights lists that carry greenpool.dev are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on greenpool.dev right now?
greenpool.dev was last seen 19 days 15 hours ago and is offline right now.
How does greenpool.dev compare with other Rust servers in the ranking?
Player hours over seven days put greenpool.dev at #15,812, within the top 72% of the ranked field.
Map and rules
What settings and rules apply on greenpool.dev?
The name of greenpool.dev does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on greenpool.dev?
A procedural map, generated by the game, is what greenpool.dev runs.
Join
What is the way to join greenpool.dev?
To connect, start Rust and enter client.connect 193.81.121.158:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.