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Rust Insights

Server profile

[US] Visuals Cinematic | Private

Online, with 0 of 30 players on; ranked #12,913 of every public Rust server, the top 58%. It last wiped 21d ago.

Filed under moddedoxide
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 1
#12,913ranktop 58%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average31/999
  2. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average7/150
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average11/200
  4. Together We Rust | Build ServerNA · groups of 8+ · 2 on average1/125
  5. Builders Like UsNA · groups of 32+ · monthly · 2 on average6/100
  6. [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [US] Visuals Cinematic | Private look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does [US] Visuals Cinematic | Private wipe?

[US] Visuals Cinematic | Private wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 21 days 1 hours ago.

Server

How well does [US] Visuals Cinematic | Private perform?

Average server fps over the last 48 hours was 64, with a floor of 52. The world held a peak of 124,616 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,151 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [US] Visuals Cinematic | Private currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [US] Visuals Cinematic | Private. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is [US] Visuals Cinematic | Private, and is it up at the moment?

Right now [US] Visuals Cinematic | Private is up and running. About 2 days 16 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [US] Visuals Cinematic | Private run from?

[US] Visuals Cinematic | Private publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 193.31.31.106:28045.

Tags

Which meanings sit behind the tags on [US] Visuals Cinematic | Private?

These tags come from [US] Visuals Cinematic | Private and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [US] Visuals Cinematic | Private appear?

[US] Visuals Cinematic | Private appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of [US] Visuals Cinematic | Private look like?

At the time of this refresh, [US] Visuals Cinematic | Private holds 0 players on 30 slots. Over the past week it peaked at 1 and averaged 0 players.

In the ranking of Rust servers, where does [US] Visuals Cinematic | Private place?

On player hours for the last seven days, [US] Visuals Cinematic | Private sits at #12,913, inside the top 58% of ranked servers.

Rules and settings

How is [US] Visuals Cinematic | Private configured, and what rules apply?

Nothing about gather rate is given in the name of [US] Visuals Cinematic | Private. No group limit is set, so the game's default of 8 players applies. You get build & creative as the game mode, sandbox building, no gathering. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How do you connect to [US] Visuals Cinematic | Private?

Type client.connect 193.31.31.106:28045 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative A sandbox: nothing is gathered and you build freely.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.