Server profile
[U.S]OzziGaming Vanilla | Bi-Weekly |
Offline, with 0 of 100 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 23d ago.
Offline 193.31.31.104:28032 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does [U.S]OzziGaming Vanilla | Bi-Weekly | wipe?
Its rhythm cannot be read yet: [U.S]OzziGaming Vanilla | Bi-Weekly | has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 23 days 8 hours have passed since its current world was created.
About the server
Which Rust version is [U.S]OzziGaming Vanilla | Bi-Weekly | on?
The Rust build is network protocol 2634 and build 166652, running on Linux, for [U.S]OzziGaming Vanilla | Bi-Weekly |. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [U.S]OzziGaming Vanilla | Bi-Weekly |, and is it up at the moment?
Offline at the moment, [U.S]OzziGaming Vanilla | Bi-Weekly | was last seen 5 days 4 hours ago. It spent 66 of the last 7 full days' 168 hours up, 39% of the time. Rust Insights first logged this server on 5 October 2026.
Where does [U.S]OzziGaming Vanilla | Bi-Weekly | run from?
There is no region published for [U.S]OzziGaming Vanilla | Bi-Weekly |. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.31.31.104:28032 is where it answers.
Lists and tags
Which meanings sit behind the tags on [U.S]OzziGaming Vanilla | Bi-Weekly |?
These tags come from [U.S]OzziGaming Vanilla | Bi-Weekly | and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [U.S]OzziGaming Vanilla | Bi-Weekly | appear?
[U.S]OzziGaming Vanilla | Bi-Weekly | appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of [U.S]OzziGaming Vanilla | Bi-Weekly | look like?
[U.S]OzziGaming Vanilla | Bi-Weekly | is offline at the moment; the last sighting was 5 days 4 hours ago. A seven-day average of 0 players puts the last week in context.
Where does [U.S]OzziGaming Vanilla | Bi-Weekly | sit in the rankings?
Player hours over seven days put [U.S]OzziGaming Vanilla | Bi-Weekly | at #15,339, within the top 69% of the ranked field.
Map and rules
How is [U.S]OzziGaming Vanilla | Bi-Weekly | configured, and what rules apply?
Nothing about gather rate is given in the name of [U.S]OzziGaming Vanilla | Bi-Weekly |. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on [U.S]OzziGaming Vanilla | Bi-Weekly |?
[U.S]OzziGaming Vanilla | Bi-Weekly | runs a procedural map of size 3,000 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto [U.S]OzziGaming Vanilla | Bi-Weekly |?
Open the console with F1 in Rust and enter client.connect 193.31.31.104:28032. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.