Server profile
RandomRaids local test
Offline, with 0 of 2 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 193.148.253.203:28115 checked 22h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RandomRaids local test wipe, and on which day?
Its rhythm cannot be read yet: RandomRaids local test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 7 hours have passed since its current world was created.
Server details
On what version does RandomRaids local test currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RandomRaids local test. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RandomRaids local test, and is it online?
The last sighting of RandomRaids local test was 22 hours ago, and it is offline at present. The last 3 full days gave 20 of 72 hours up, or 28% of the time. On 25 October 2026 is when Rust Insights first saw it.
What location is listed for RandomRaids local test?
There is no region published for RandomRaids local test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.148.253.203:28115 is where it answers.
Tags
How should you read the tags listed for RandomRaids local test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RandomRaids local test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RandomRaids local test?
The Rust Insights lists that carry RandomRaids local test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on RandomRaids local test right now?
The last time RandomRaids local test was seen online was 22 hours ago, and it is offline now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does RandomRaids local test place?
Player hours over seven days put RandomRaids local test at #15,344, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for RandomRaids local test?
No gather rate appears in the name of RandomRaids local test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on RandomRaids local test?
A procedural map, generated by the game, is what RandomRaids local test runs.
How to join
How can you get onto RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 193.148.253.203:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.