Server profile
Server_216_DevBlog
Offline, with 0 of 10 players on; ranked #15,379 of every public Rust server, the top 70%. It last wiped 9d ago.
Offline 193.142.159.84:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Server_216_DevBlog wipe?
The record of Server_216_DevBlog's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 9 days 2 hours ago.
Server details
Which Rust version is Server_216_DevBlog on?
The Rust build is network protocol 2180, running on Windows, for Server_216_DevBlog. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Server_216_DevBlog, and is it online?
The last sighting of Server_216_DevBlog was 9 days 2 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 20 October 2026 is when Rust Insights first saw it.
In which location does Server_216_DevBlog sit?
A region is not published by Server_216_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.142.159.84:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Server_216_DevBlog?
These tags come from Server_216_DevBlog and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2180 (Protocol): Your game must run the same version to join: the protocol is 2180; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Server_216_DevBlog appear?
These Rust Insights lists include Server_216_DevBlog: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Last wipe: In the last 2 weeks.
Population history
How many players are on Server_216_DevBlog right now?
The last time Server_216_DevBlog was seen online was 9 days 2 hours ago, and it is offline now.
How does Server_216_DevBlog compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Server_216_DevBlog at #15,379, among the top 70% of all ranked servers.
Map and rules
What settings and rules apply on Server_216_DevBlog?
Nothing about gather rate is given in the name of Server_216_DevBlog. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is off.
Which map is live on Server_216_DevBlog?
A procedural map, generated by the game, is what Server_216_DevBlog runs.
How to join
What is the way to join Server_216_DevBlog?
Open the console with F1 in Rust and enter client.connect 193.142.159.84:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.