Server profile
My Local Test Server
Offline, with 0 of 5 players on; ranked #14,643 of every public Rust server, the top 67%. It last wiped 14d ago.
Offline 193.115.97.36:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:50 UTC14d ago | 1 | – | running | 0 |
| Fri 2 Oct, 16:21 UTC25d ago | 1 | held half | 10.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On My Local Test Server, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does My Local Test Server wipe, and how often?
The record of My Local Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 14 hours have passed since its current world was created.
Server details
On what version does My Local Test Server currently run?
Rust network protocol 2634 and build 167231 on Windows is what My Local Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for My Local Test Server, and is it online?
My Local Test Server is offline at the moment; the last time it was seen was 14 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 20 September 2026.
What location is listed for My Local Test Server?
No region is published by My Local Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 193.115.97.36:28015.
Lists and tags
What is meant by each tag on My Local Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what My Local Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does My Local Test Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include My Local Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on My Local Test Server right now?
The last time My Local Test Server was seen online was 14 days 14 hours ago, and it is offline now.
How does My Local Test Server compare with other Rust servers in the ranking?
Player hours over seven days put My Local Test Server at #14,643, within the top 67% of the ranked field.
Settings and rules
How is My Local Test Server configured, and what rules apply?
No gather rate appears in the name of My Local Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on My Local Test Server?
A procedural map, generated by the game, is what My Local Test Server runs.
How to join
How can you get onto My Local Test Server?
Open the console with F1 in Rust and enter client.connect 193.115.97.36:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.