Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,980 of every public Rust server, the top 71%. It last wiped 28d ago.
Offline 193.107.108.174:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Server_217_DevBlog wipe, and on which day?
The record of Server_217_DevBlog's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 28 days 7 hours have passed since its current world was created.
Server
On what version does Server_217_DevBlog currently run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Server_217_DevBlog, and is it online?
Offline at the moment, Server_217_DevBlog was last seen 24 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.
Where does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.107.108.174:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Server_217_DevBlog?
When the game's server browser reads Server_217_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Server_217_DevBlog turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Server_217_DevBlog are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Player counts
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog was last seen 24 days 13 hours ago and is offline right now.
In the ranking of Rust servers, where does Server_217_DevBlog place?
On player hours for the last seven days, Server_217_DevBlog sits at #15,980, inside the top 71% of ranked servers.
Map and rules
How is Server_217_DevBlog configured, and what rules apply?
No gather rate appears in the name of Server_217_DevBlog. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Anti-cheat: VAC, from Valve, is off.
What is the map on Server_217_DevBlog?
The game generates the map on Server_217_DevBlog, which is procedural.
Connecting
What is the way to join Server_217_DevBlog?
Type client.connect 193.107.108.174:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.