Server profile
We Love Rust | PvE |
Online, with 0 of 100 players on; ranked #12,835 of every public Rust server, the top 58%. It last wiped 26d ago.
Online 192.34.101.99:50000 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On We Love Rust | PvE |, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 21 hours after the latest wipe, the crowd peaked.
When does We Love Rust | PvE | wipe, and how often?
The record of We Love Rust | PvE |'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 1 hours ago.
About the server
How well does We Love Rust | PvE | perform?
The 48-hour average for server fps is 212, and 160 was the lowest seen. The world held a peak of 71,681 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,671 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does We Love Rust | PvE | currently run?
Rust network protocol 2635 and build 168909 on Linux is what We Love Rust | PvE | runs. Joining needs your game on the same protocol, which Steam updates for you.
Has We Love Rust | PvE | stayed online, and is it up now?
Right now We Love Rust | PvE | is up and running. Going by the uptime figure it gives, its last restart was around 23 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for We Love Rust | PvE |?
A region is not published by We Love Rust | PvE |. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 192.34.101.99:50000 is where it answers.
Server tags
Which meanings sit behind the tags on We Love Rust | PvE |?
These tags come from We Love Rust | PvE | and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does We Love Rust | PvE | appear?
The Rust Insights lists that carry We Love Rust | PvE | are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on We Love Rust | PvE | right now, and how does that number move?
At the time of this refresh, We Love Rust | PvE | holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does We Love Rust | PvE | place?
The player-hours ranking for the last seven days puts We Love Rust | PvE | at #12,835, among the top 58% of all ranked servers.
Map and rules
What settings and rules apply on We Love Rust | PvE |?
No gather rate appears in the name of We Love Rust | PvE |. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on We Love Rust | PvE |?
The game generates the map on We Love Rust | PvE |: procedural, size 3,500, seed 379859120. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join We Love Rust | PvE |?
Open the console with F1 in Rust and enter client.connect 192.34.101.99:50000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/5WcNFbPA.