Server profile
[TEST] Corrosion Map Editor Validation
Online, with 0 of 10 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 11d ago.
Online 192.154.253.111:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [TEST] Corrosion Map Editor Validation wipe, and on which day?
Its rhythm cannot be read yet: [TEST] Corrosion Map Editor Validation has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 3 hours ago.
Server details
Does [TEST] Corrosion Map Editor Validation hold a steady frame rate?
Average server fps over the last 48 hours was 48, with a floor of 38. The world held a peak of 132,264 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,462 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [TEST] Corrosion Map Editor Validation?
Running on Linux, [TEST] Corrosion Map Editor Validation is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [TEST] Corrosion Map Editor Validation, and is it online?
[TEST] Corrosion Map Editor Validation is currently reachable and online. The uptime it reports puts the last restart at about 11 days ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 18 October 2026.
What location is listed for [TEST] Corrosion Map Editor Validation?
No region is published by [TEST] Corrosion Map Editor Validation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 192.154.253.111:28025.
Lists and tags
How should you read the tags listed for [TEST] Corrosion Map Editor Validation?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [TEST] Corrosion Map Editor Validation publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [TEST] Corrosion Map Editor Validation appear?
[TEST] Corrosion Map Editor Validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on [TEST] Corrosion Map Editor Validation right now, and how does that number move?
At the time of this refresh, [TEST] Corrosion Map Editor Validation holds 0 players on 10 slots. Across the past week the mean was 0 players.
Where does [TEST] Corrosion Map Editor Validation sit in the rankings?
The player-hours ranking for the last seven days puts [TEST] Corrosion Map Editor Validation at #15,341, among the top 69% of all ranked servers.
Map and rules
How is [TEST] Corrosion Map Editor Validation configured, and what rules apply?
Nothing about gather rate is given in the name of [TEST] Corrosion Map Editor Validation. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched off.
Which map is live on [TEST] Corrosion Map Editor Validation?
Size 4,500 and seed 1337 define the procedural map on [TEST] Corrosion Map Editor Validation, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
Join
What is the way to join [TEST] Corrosion Map Editor Validation?
Type client.connect 192.154.253.111:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.