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Rust Insights

Server profile

[TEST] Corrosion Map Editor Validation

Online, with 0 of 10 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608007:0016:0001:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average50/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average69/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average20/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does [TEST] Corrosion Map Editor Validation wipe, and on which day?

Its rhythm cannot be read yet: [TEST] Corrosion Map Editor Validation has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 3 hours ago.

Server details

Does [TEST] Corrosion Map Editor Validation hold a steady frame rate?

Average server fps over the last 48 hours was 48, with a floor of 38. The world held a peak of 132,264 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,462 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [TEST] Corrosion Map Editor Validation?

Running on Linux, [TEST] Corrosion Map Editor Validation is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [TEST] Corrosion Map Editor Validation, and is it online?

[TEST] Corrosion Map Editor Validation is currently reachable and online. The uptime it reports puts the last restart at about 11 days ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 18 October 2026.

What location is listed for [TEST] Corrosion Map Editor Validation?

No region is published by [TEST] Corrosion Map Editor Validation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 192.154.253.111:28025.

Lists and tags

How should you read the tags listed for [TEST] Corrosion Map Editor Validation?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [TEST] Corrosion Map Editor Validation publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [TEST] Corrosion Map Editor Validation appear?

[TEST] Corrosion Map Editor Validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on [TEST] Corrosion Map Editor Validation right now, and how does that number move?

At the time of this refresh, [TEST] Corrosion Map Editor Validation holds 0 players on 10 slots. Across the past week the mean was 0 players.

Where does [TEST] Corrosion Map Editor Validation sit in the rankings?

The player-hours ranking for the last seven days puts [TEST] Corrosion Map Editor Validation at #15,341, among the top 69% of all ranked servers.

Map and rules

How is [TEST] Corrosion Map Editor Validation configured, and what rules apply?

Nothing about gather rate is given in the name of [TEST] Corrosion Map Editor Validation. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched off.

Which map is live on [TEST] Corrosion Map Editor Validation?

Size 4,500 and seed 1337 define the procedural map on [TEST] Corrosion Map Editor Validation, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

What is the way to join [TEST] Corrosion Map Editor Validation?

Type client.connect 192.154.253.111:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.