Server profile
RPSCAN
Offline, with 0 of 500 players on; ranked #15,800 of every public Rust server, the top 72%. It last wiped 16d ago.
Offline 192.154.104.162:28019 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does RPSCAN wipe?
The record of RPSCAN's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 11 hours ago.
Server details
Which Rust version is RPSCAN on?
Running on Windows, RPSCAN is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RPSCAN, and is it up at the moment?
The last sighting of RPSCAN was 16 days 11 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does RPSCAN run from?
A region is not published by RPSCAN. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 192.154.104.162:28019.
Server tags
How should you read the tags listed for RPSCAN?
When the game's server browser reads RPSCAN, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RPSCAN turn up among the Rust Insights lists and filters?
These Rust Insights lists include RPSCAN: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on RPSCAN right now, and how does that number move?
RPSCAN was last seen 16 days 11 hours ago and is offline right now.
Where does RPSCAN sit in the rankings?
On player hours for the last seven days, RPSCAN sits at #15,800, inside the top 72% of ranked servers.
Rules and settings
How is RPSCAN configured, and what rules apply?
Nothing about gather rate is given in the name of RPSCAN. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
How to join
How can you get onto RPSCAN?
Open the console with F1 in Rust and enter client.connect 192.154.104.162:28019. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.