Server profile · EU
[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES
Online, with 0 of 150 players on; ranked #4,510 of every public Rust server, the top 20%. It last wiped 12d ago.
Online EU 192.121.44.94:28016 checked 21m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 16:48 UTC, in 1d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 15hThu 29 Oct, 16:48 UTC
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 15d 15hThu 12 Nov, 16:48 UTC
- 29d 15hThu 26 Nov, 16:48 UTC
- 36d 17hThu 3 Dec, 19:00 UTCFW
- 43d 15hThu 10 Dec, 16:48 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 7, 24 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:48 UTC12d ago | 7 | – | running | 0 |
| Fri 2 Oct, 01:49 UTC25d ago | 4 | halved by day 5 | 13.6 days | 0 |
| Thu 17 Sep, 17:03 UTC40d ago | 3 | halved by day 11 | 14.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES, what happens on wipe day?
At their busiest, its recent wipes drew 5 players on average. 24 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 8.
How often does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES wipe, and on which day?
Too few wipes are on record for [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Thursday 29 October at 16:48 UTC. The world you are playing on now was made 12 days 8 hours ago. Its tags carry an every-two-weeks wipe schedule.
Server
What does performance look like on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
The 48-hour average for server fps is 25, and 13 was the lowest seen. The world held a peak of 69,909 entities, counting buildings, deployables and all the rest. It drew as much as 2,662 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES on?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES runs. The same protocol is required to join, and Steam takes care of updating it.
Has [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES stayed online, and is it up now?
Right now [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is up and running. Going by the uptime figure it gives, its last restart was around 21 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES sit?
Its EU tag is what [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 192.121.44.94:28016.
Lists and tags
Which meanings sit behind the tags on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
When the game's server browser reads [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES turn up among the Rust Insights lists and filters?
[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What does the population of [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES look like?
[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES shows 0 players at the moment, against 150 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 3 players.
In the ranking of Rust servers, where does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES place?
On the seven-day player-hours measure, [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is #4,510, in the top 20% of all ranked servers and #1,589 in Europe.
Rules and settings
What settings and rules apply on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
No gather rate appears in the name of [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.
What is the map on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
Size 3,500 and seed 33616747 define the procedural map on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?
Type client.connect 192.121.44.94:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Rust's premium status is required to join. https://discord.com/invite/gxJm7Pv is its website.
