Server profile · EU
[EU/SWE] Playstar - SOLO - LARGE MAP
Online, with 4 of 50 players on; ranked #916 of every public Rust server, the top 4%. It last wiped 12d ago.
Online EU 192.121.44.42:28016 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 15d 9hThu 12 Nov, 16:39 UTC
- 36d 11hThu 3 Dec, 19:00 UTCFW
- 43d 9hThu 10 Dec, 16:39 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:39 UTC12d ago | 34 | – | running | 5 |
| Thu 1 Oct, 18:45 UTC FW26d ago | 33 | halved by day 8 | 13.9 days | 5 |
| Thu 17 Sep, 16:55 UTC40d ago | 28 | halved by day 10 | 14.1 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [EU/SWE] Playstar - SOLO - LARGE MAP, what happens on wipe day?
The average busiest point of its recent wipes was 32 players. 28 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 9.
When does [EU/SWE] Playstar - SOLO - LARGE MAP wipe, and how often?
The wipe rhythm on [EU/SWE] Playstar - SOLO - LARGE MAP is every 4 weeks on Thursday at 16:39 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 14 hours have passed since its current world was created. The tags give wipes as every two weeks.
About the server
How well does [EU/SWE] Playstar - SOLO - LARGE MAP perform?
Average server fps over the last 48 hours was 56, with a floor of 40. The world held a peak of 192,363 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,935 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [EU/SWE] Playstar - SOLO - LARGE MAP?
Running on Linux, [EU/SWE] Playstar - SOLO - LARGE MAP is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [EU/SWE] Playstar - SOLO - LARGE MAP, and is it up at the moment?
At the time of this check [EU/SWE] Playstar - SOLO - LARGE MAP is online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [EU/SWE] Playstar - SOLO - LARGE MAP?
The EU tag is how [EU/SWE] Playstar - SOLO - LARGE MAP places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 192.121.44.42:28016.
Tags
How should you read the tags listed for [EU/SWE] Playstar - SOLO - LARGE MAP?
These tags come from [EU/SWE] Playstar - SOLO - LARGE MAP and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU/SWE] Playstar - SOLO - LARGE MAP turn up among the Rust Insights lists and filters?
[EU/SWE] Playstar - SOLO - LARGE MAP appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.
Population history
How many players are on [EU/SWE] Playstar - SOLO - LARGE MAP right now, and how does that number move?
Of its 50 slots, [EU/SWE] Playstar - SOLO - LARGE MAP currently has 4 filled. Over the past week it peaked at 26 and averaged 11 players. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 12 players.
How does [EU/SWE] Playstar - SOLO - LARGE MAP compare with other Rust servers in the ranking?
On the seven-day player-hours measure, [EU/SWE] Playstar - SOLO - LARGE MAP is #916, in the top 4% of all ranked servers and #397 in Europe.
Rules and settings
What settings and rules apply on [EU/SWE] Playstar - SOLO - LARGE MAP?
Nothing about gather rate is given in the name of [EU/SWE] Playstar - SOLO - LARGE MAP. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.
Which map is live on [EU/SWE] Playstar - SOLO - LARGE MAP?
[EU/SWE] Playstar - SOLO - LARGE MAP runs a procedural map of size 5,000 with seed 3587689, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto [EU/SWE] Playstar - SOLO - LARGE MAP?
Type client.connect 192.121.44.42:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Rust's premium status is required to join. You will find its website at https://discord.com/invite/gxJm7Pv.
