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Rust Insights

Server profile · EU

[EU/SWE] Playstar - SOLO - SMALL MAP

Online, with 1 of 50 players on; ranked #4,152 of every public Rust server, the top 19%. It last wiped 12d ago.

Filed under biweekly wipes vanillaoxidepremium
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 50 players now 2% full
07-day averagepeak 2
#4,152ranktop 19% · #1493 in EU
12d agolast wipebiweekly schedule
8d 20hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 15d 18hThu 12 Nov, 16:41 UTC
  3. 36d 20hThu 3 Dec, 19:00 UTCFW
  4. 43d 18hThu 10 Dec, 16:41 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:41 UTC12d ago 2 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 3 halved by day 3 13.9 days 0
Thu 17 Sep, 16:48 UTC40d ago 4 held half 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average125/200
  2. Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 155 on average70/100
  3. Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 39 on average24/200
  4. Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 27 on average12/200
  5. Rustopia.gg - EU MediumEU · groups of 12+ · biweekly · 22 on average7/200
  6. РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10EU · groups of 8+ · biweekly · 22 on average9/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [EU/SWE] Playstar - SOLO - SMALL MAP?

The average busiest point of its recent wipes was 3 players. 17 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

How often does [EU/SWE] Playstar - SOLO - SMALL MAP wipe, and on which day?

On [EU/SWE] Playstar - SOLO - SMALL MAP, wipes are scheduled every 4 weeks on Thursday at 16:41 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 5 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

Server details

Does [EU/SWE] Playstar - SOLO - SMALL MAP hold a steady frame rate?

Average server fps over the last 48 hours was 36, with a floor of 19. The world held a peak of 46,224 entities, counting buildings, deployables and all the rest. It drew as much as 1,970 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [EU/SWE] Playstar - SOLO - SMALL MAP?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [EU/SWE] Playstar - SOLO - SMALL MAP. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [EU/SWE] Playstar - SOLO - SMALL MAP, and is it up at the moment?

At the time of this check [EU/SWE] Playstar - SOLO - SMALL MAP is online. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [EU/SWE] Playstar - SOLO - SMALL MAP?

The EU tag is how [EU/SWE] Playstar - SOLO - SMALL MAP places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 192.121.44.41:28016.

Server tags

How should you read the tags listed for [EU/SWE] Playstar - SOLO - SMALL MAP?

When the game's server browser reads [EU/SWE] Playstar - SOLO - SMALL MAP, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): Its browser listing sits under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [EU/SWE] Playstar - SOLO - SMALL MAP turn up among the Rust Insights lists and filters?

[EU/SWE] Playstar - SOLO - SMALL MAP appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How many players are on [EU/SWE] Playstar - SOLO - SMALL MAP right now?

Of its 50 slots, [EU/SWE] Playstar - SOLO - SMALL MAP currently has 1 filled. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

Where does [EU/SWE] Playstar - SOLO - SMALL MAP sit in the rankings?

[EU/SWE] Playstar - SOLO - SMALL MAP holds #4,152 for player hours over the last seven days, #1,493 in Europe and in the top 19% of all ranked servers.

Settings and rules

What are the settings and rules for [EU/SWE] Playstar - SOLO - SMALL MAP?

No gather rate appears in the name of [EU/SWE] Playstar - SOLO - SMALL MAP. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. You need Rust's premium status to get in. VAC is on: Valve's anti-cheat is active.

What is the map on [EU/SWE] Playstar - SOLO - SMALL MAP?

[EU/SWE] Playstar - SOLO - SMALL MAP runs a procedural map of size 3,000 with seed 58817882, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to [EU/SWE] Playstar - SOLO - SMALL MAP?

To connect, start Rust and enter client.connect 192.121.44.41:28016 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You need Rust's premium status to get in. https://discord.com/invite/gxJm7Pv is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.