Server profile
Test Server
Offline, with 0 of 30 players on; ranked #12,025 of every public Rust server, the top 54%. It last wiped 1d ago.
Offline 190.192.19.126:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:35 UTC1d ago | – | – | running | 0 |
| Wed 30 Sep, 22:18 UTC28d ago | 4 | – | 27 days | 0 |
| Sun 27 Sep, 01:47 UTC32d ago | 1 | – | 3.9 days | 1 |
| Sat 26 Sep, 01:47 UTC33d ago | 1 | – | 1 days | 0 |
| Wed 23 Sep, 03:46 UTC36d ago | 1 | – | 2.9 days | 1 |
| Tue 22 Sep, 21:39 UTC36d ago | 1 | – | 0.3 days | 0 |
| Thu 17 Sep, 04:13 UTC42d ago | 1 | – | 5.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Test Server?
At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Test Server wipe?
Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 hours have passed since its current world was created.
About the server
Which Rust version is Test Server on?
The Rust build is network protocol 2635 and build 169423, running on Windows, for Test Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test Server, and is it online?
The last sighting of Test Server was 29 hours ago, and it is offline at present. The last 7 full days gave 8 of 168 hours up, or 5% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Test Server run from?
No region is published by Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 190.192.19.126:28015.
Tags
How should you read the tags listed for Test Server?
When the game's server browser reads Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs169423 (Build): Build 169423 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test Server appear?
The Rust Insights lists that carry Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on Test Server right now, and how does that number move?
The last time Test Server was seen online was 29 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Test Server place?
Player hours over seven days put Test Server at #12,025, within the top 54% of the ranked field.
Rules and settings
What are the settings and rules for Test Server?
No gather rate appears in the name of Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Test Server?
A procedural map, generated by the game, is what Test Server runs.
Join
How can you get onto Test Server?
Type client.connect 190.192.19.126:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.