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Rust Insights

Server profile

Rust Oxide Dev - Local

Offline, with 0 of 2 players on; ranked #15,900 of every public Rust server, the top 72%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,900ranktop 72%
22d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average94/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average153/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average63/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average185/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Rust Oxide Dev - Local wipe, and on which day?

Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 22 days 7 hours ago.

About the server

Which Rust version is Rust Oxide Dev - Local on?

Running on Windows, Rust Oxide Dev - Local is on Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.

Has Rust Oxide Dev - Local stayed online, and is it up now?

The last sighting of Rust Oxide Dev - Local was 21 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 8 October 2026.

Where does Rust Oxide Dev - Local run from?

A region is not published by Rust Oxide Dev - Local. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 190.120.230.113:28115.

Lists and tags

Which meanings sit behind the tags on Rust Oxide Dev - Local?

The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Oxide Dev - Local publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Rust Oxide Dev - Local appear?

Rust Oxide Dev - Local appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Rust Oxide Dev - Local right now, and how does that number move?

The last time Rust Oxide Dev - Local was seen online was 21 days 13 hours ago, and it is offline now.

In the ranking of Rust servers, where does Rust Oxide Dev - Local place?

Player hours over seven days put Rust Oxide Dev - Local at #15,900, within the top 72% of the ranked field.

Rules and settings

What settings and rules apply on Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

Connecting

How can you get onto Rust Oxide Dev - Local?

To connect, start Rust and enter client.connect 190.120.230.113:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.