Server profile · SA
Thunderland.club (TestSrv Prox...)
Offline, with 0 of 100 players on; ranked #10,664 of every public Rust server, the top 48%. It last wiped 4d ago.
Offline SA 189.127.164.139:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 48% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Thunderland.club (TestSrv Prox...) wipe?
An estimate from the force wipe gives the next wipe on Thunderland.club (TestSrv Prox...). Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 4 days 2 hours ago. Its tags state a monthly wipe schedule.
Server details
What Rust version is live on Thunderland.club (TestSrv Prox...)?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Thunderland.club (TestSrv Prox...). You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Thunderland.club (TestSrv Prox...), and is it up at the moment?
Thunderland.club (TestSrv Prox...) is offline at the moment; the last time it was seen was 47 hours ago. It spent 3 of the last 2 full days' 48 hours up, 6% of the time. On 26 October 2026 is when Rust Insights first saw it.
In which location does Thunderland.club (TestSrv Prox...) sit?
With its SA tag, Thunderland.club (TestSrv Prox...) lists itself in South America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 189.127.164.139:28015 is where it answers.
Lists and tags
What is meant by each tag on Thunderland.club (TestSrv Prox...)?
These tags come from Thunderland.club (TestSrv Prox...) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): The server browser files this server under South America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Thunderland.club (TestSrv Prox...) appear?
These Rust Insights lists include Thunderland.club (TestSrv Prox...): Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player counts
What does the population of Thunderland.club (TestSrv Prox...) look like?
Thunderland.club (TestSrv Prox...) is offline at the moment; the last sighting was 47 hours ago. The seven-day average is 1 players, and the highest point in that week was 1.
How does Thunderland.club (TestSrv Prox...) compare with other Rust servers in the ranking?
In South America, Thunderland.club (TestSrv Prox...) is #184; across all ranked servers it is #10,664 on seven-day player hours, in the top 48%.
Settings and rules
How is Thunderland.club (TestSrv Prox...) configured, and what rules apply?
No gather rate appears in the name of Thunderland.club (TestSrv Prox...). Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Thunderland.club (TestSrv Prox...)?
The game generates the map on Thunderland.club (TestSrv Prox...), which is procedural.
Connecting
What is the way to join Thunderland.club (TestSrv Prox...)?
To connect, start Rust and enter client.connect 189.127.164.139:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.