Server profile
Test
Offline, with 0 of 10 players on; ranked #16,953 of every public Rust server, the top 72%. It last wiped 44d ago.
Offline 188.92.22.166:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 44 days 8 hours ago.
About the server
On what version does Test currently run?
The Rust build is network protocol 2633 and build 163794, running on Windows, for Test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test, and is it online?
Offline at the moment, Test was last seen 30 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 September 2026.
Where does Test run from?
There is no region published for Test. Rust Insights reports the location a server declares, not the physical place of the machine. 188.92.22.166:28015 is where it answers.
Tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test appear?
These Rust Insights lists include Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Test look like?
The last time Test was seen online was 30 days 12 hours ago, and it is offline now.
In the ranking of Rust servers, where does Test place?
On player hours for the last seven days, Test sits at #16,953, inside the top 72% of ranked servers.
Map and rules
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Test?
A procedural map, generated by the game, is what Test runs.
Join
How can you get onto Test?
To connect, start Rust and enter client.connect 188.92.22.166:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.