Server profile
PlayerBots lab (local)
Offline, with 0 of 4 players on; ranked #15,950 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline 188.53.124.32:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does PlayerBots lab (local) wipe, and how often?
The record of PlayerBots lab (local)'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 24 days 20 hours ago.
Server details
On what version does PlayerBots lab (local) currently run?
Running on Windows, PlayerBots lab (local) is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is PlayerBots lab (local), and is it up at the moment?
Offline at the moment, PlayerBots lab (local) was last seen 22 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 5 October 2026.
Where does PlayerBots lab (local) run from?
There is no region published for PlayerBots lab (local). Rust Insights reports the location a server declares, not the physical place of the machine. 188.53.124.32:28015 is where it answers.
Server tags
What is meant by each tag on PlayerBots lab (local)?
These tags come from PlayerBots lab (local) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does PlayerBots lab (local) turn up among the Rust Insights lists and filters?
These Rust Insights lists include PlayerBots lab (local): Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of PlayerBots lab (local) look like?
PlayerBots lab (local) is offline at the moment; the last sighting was 22 days 8 hours ago.
In the ranking of Rust servers, where does PlayerBots lab (local) place?
On player hours for the last seven days, PlayerBots lab (local) sits at #15,950, inside the top 71% of ranked servers.
Rules and settings
How is PlayerBots lab (local) configured, and what rules apply?
No gather rate appears in the name of PlayerBots lab (local). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on PlayerBots lab (local)?
The game generates the map on PlayerBots lab (local), which is procedural.
Join
What is the way to join PlayerBots lab (local)?
Type client.connect 188.53.124.32:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.