Server profile
ServerControl isolated validation
Offline, with 0 of 1 players on; ranked #15,317 of every public Rust server, the top 70%. It last wiped 11d ago.
Offline 188.255.115.127:29115 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does ServerControl isolated validation wipe?
Too few wipes are on record for ServerControl isolated validation to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 11 days 23 hours ago.
About the server
What Rust version is live on ServerControl isolated validation?
Running on Windows, ServerControl isolated validation is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Has ServerControl isolated validation stayed online, and is it up now?
ServerControl isolated validation is offline at the moment; the last time it was seen was 11 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 18 October 2026 is when Rust Insights first saw it.
In which location does ServerControl isolated validation sit?
There is no region published for ServerControl isolated validation. Rust Insights reports the location a server declares, not the physical place of the machine. 188.255.115.127:29115 is where it answers.
Lists and tags
How should you read the tags listed for ServerControl isolated validation?
These tags come from ServerControl isolated validation and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does ServerControl isolated validation turn up among the Rust Insights lists and filters?
These Rust Insights lists include ServerControl isolated validation: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on ServerControl isolated validation right now?
ServerControl isolated validation was last seen 11 days 23 hours ago and is offline right now.
How does ServerControl isolated validation compare with other Rust servers in the ranking?
On player hours for the last seven days, ServerControl isolated validation sits at #15,317, inside the top 70% of ranked servers.
Rules and settings
How is ServerControl isolated validation configured, and what rules apply?
Nothing about gather rate is given in the name of ServerControl isolated validation. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on ServerControl isolated validation?
A procedural map, generated by the game, is what ServerControl isolated validation runs.
Connecting
How can you get onto ServerControl isolated validation?
To connect, start Rust and enter client.connect 188.255.115.127:29115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.