Server profile
IKS[211 Devblog]
Offline, with 0 of 10 players on; ranked #14,786 of every public Rust server, the top 67%. It last wiped 17d ago.
Offline 188.241.241.200:27015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does IKS[211 Devblog] wipe, and on which day?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 7 hours have passed since its current world was created.
About the server
What Rust version is live on IKS[211 Devblog]?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. Joining needs your game on the same protocol, which Steam updates for you.
Has IKS[211 Devblog] stayed online, and is it up now?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 9 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 188.241.241.200:27015.
Tags
What is meant by each tag on IKS[211 Devblog]?
The tags mp10 (Max players): It holds 10 slots; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what IKS[211 Devblog] publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Player counts
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last sighting was 9 days 16 hours ago.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts IKS[211 Devblog] at #14,786, among the top 67% of all ranked servers.
Map and rules
How is IKS[211 Devblog] configured, and what rules apply?
The name of IKS[211 Devblog] does not state a gather rate. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Anti-cheat: VAC, from Valve, is off.
Connecting
What is the way to join IKS[211 Devblog]?
To connect, start Rust and enter client.connect 188.241.241.200:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.