Server profile
ServerName
Offline, with 1 of 5 players on; ranked #14,176 of every public Rust server, the top 60%. It last wiped 53d ago.
Offline 188.19.40.35:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ServerName wipe, and how often?
Its rhythm cannot be read yet: ServerName has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 53 days 5 hours ago.
Server
What Rust version is live on ServerName?
The Rust build is network protocol 2633 and build 165217, running on Windows, for ServerName. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ServerName, and is it up at the moment?
ServerName is offline at the moment; the last time it was seen was 27 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 29 September 2026 is when Rust Insights first saw it.
In which location does ServerName sit?
No region is published by ServerName. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 188.19.40.35:28015 is where it answers.
Server tags
Which meanings sit behind the tags on ServerName?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what ServerName publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ServerName turn up among the Rust Insights lists and filters?
These Rust Insights lists include ServerName: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of ServerName look like?
ServerName was last seen 27 days 5 hours ago and is offline right now.
How does ServerName compare with other Rust servers in the ranking?
Player hours over seven days put ServerName at #14,176, within the top 60% of the ranked field.
Settings and rules
How is ServerName configured, and what rules apply?
The name of ServerName does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on ServerName?
The game generates the map on ServerName, which is procedural.
Connecting
How do you connect to ServerName?
Open the console with F1 in Rust and enter client.connect 188.19.40.35:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.