Server profile · pol
Test
Offline, with 0 of 1 players on; ranked #15,150 of every public Rust server. It last wiped 45d ago.
Offline 188.138.209.216:28017 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Test wipe?
Too few wipes are on record for Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 45 days 17 hours ago.
Server details
Which Rust version is Test on?
Rust network protocol 2574 and build 111282 on Windows is what Test runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Test stayed online, and is it up now?
Test is offline at the moment; the last time it was seen was 45 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Test run from?
A region is not published by Test, whose region code is pol. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 188.138.209.216:28017.
Lists and tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; v2574 (Protocol): To join you need the same version; protocol 2574; cs111282 (Build): It runs game build 111282; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rpol (Region code): Region code: pol; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
These Rust Insights lists include Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population history
How many players are on Test right now, and how does that number move?
Test was last seen 45 days 17 hours ago and is offline right now.
Where does Test sit in the rankings?
The player-hours ranking for the last seven days puts Test at #15,150, among the top – of all ranked servers.
Map and rules
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
The game generates the map on Test, which is procedural.
Connecting
How do you connect to Test?
Type client.connect 188.138.209.216:28017 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.