Server profile
Plugin Validation
Offline, with 0 of 5 players on; ranked #15,535 of every public Rust server, the top 71%. It last wiped 17d ago.
Offline 188.101.169.70:28115 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Plugin Validation wipe, and on which day?
The record of Plugin Validation's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days 4 hours ago.
Server details
What Rust version is live on Plugin Validation?
The Rust build is network protocol 2634 and build 167584, running on Windows, for Plugin Validation. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Plugin Validation, and is it online?
Offline at the moment, Plugin Validation was last seen 17 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 12 October 2026.
Where does Plugin Validation run from?
There is no region published for Plugin Validation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 188.101.169.70:28115.
Server tags
How should you read the tags listed for Plugin Validation?
When the game's server browser reads Plugin Validation, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Plugin Validation appear?
These Rust Insights lists include Plugin Validation: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Plugin Validation look like?
Plugin Validation is offline at the moment; the last sighting was 17 days 4 hours ago.
Where does Plugin Validation sit in the rankings?
On player hours for the last seven days, Plugin Validation sits at #15,535, inside the top 71% of ranked servers.
Rules and settings
What settings and rules apply on Plugin Validation?
Nothing about gather rate is given in the name of Plugin Validation. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Plugin Validation?
The map on Plugin Validation is procedural and the game generates it.
Connecting
What is the way to join Plugin Validation?
To connect, start Rust and enter client.connect 188.101.169.70:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.