Server profile
Builder's Paradise - Production Support (prod-clone)
Offline, with 0 of 10 players on; ranked #15,303 of every public Rust server, the top 68%. It last wiped 25d ago.
Offline 187.15.153.103:28515 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Builder's Paradise - Production Support (prod-clone) wipe, and on which day?
Its rhythm cannot be read yet: Builder's Paradise - Production Support (prod-clone) has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 25 days 6 hours have passed since its current world was created.
Server details
Which Rust version is Builder's Paradise - Production Support (prod-clone) on?
Rust network protocol 2634 and build 166652 on Windows is what Builder's Paradise - Production Support (prod-clone) runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Builder's Paradise - Production Support (prod-clone), and is it online?
Offline at the moment, Builder's Paradise - Production Support (prod-clone) was last seen 22 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 5 October 2026.
In which location does Builder's Paradise - Production Support (prod-clone) sit?
There is no region published for Builder's Paradise - Production Support (prod-clone). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 187.15.153.103:28515 is where it answers.
Tags
What is meant by each tag on Builder's Paradise - Production Support (prod-clone)?
These tags come from Builder's Paradise - Production Support (prod-clone) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Base design and practice are the point; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Builder's Paradise - Production Support (prod-clone)?
The Rust Insights lists that carry Builder's Paradise - Production Support (prod-clone) are Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of Builder's Paradise - Production Support (prod-clone) look like?
Builder's Paradise - Production Support (prod-clone) is offline at the moment; the last sighting was 22 days 23 hours ago.
How does Builder's Paradise - Production Support (prod-clone) compare with other Rust servers in the ranking?
Player hours over seven days put Builder's Paradise - Production Support (prod-clone) at #15,303, within the top 68% of the ranked field.
Rules and settings
How is Builder's Paradise - Production Support (prod-clone) configured, and what rules apply?
The name of Builder's Paradise - Production Support (prod-clone) does not state a gather rate. The default of 8 players per group is what applies here. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Join
How can you get onto Builder's Paradise - Production Support (prod-clone)?
Type client.connect 187.15.153.103:28515 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.