Server profile
Test Server RaidSim
Offline, with 0 of 3 players on; ranked #15,966 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 187.15.104.91:28021 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Test Server RaidSim wipe?
Its rhythm cannot be read yet: Test Server RaidSim has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 23 days 13 hours have passed since its current world was created.
Server
Which Rust version is Test Server RaidSim on?
Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Test Server RaidSim, and is it online?
The last sighting of Test Server RaidSim was 23 days 12 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 5 October 2026 is when Rust Insights first saw it.
In which location does Test Server RaidSim sit?
There is no region published for Test Server RaidSim. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 187.15.104.91:28021.
Tags
How should you read the tags listed for Test Server RaidSim?
These tags come from Test Server RaidSim and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The slot count is 3; ts100 (Group limit): No team may exceed 100 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test Server RaidSim appear?
Test Server RaidSim appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Test Server RaidSim right now, and how does that number move?
Test Server RaidSim was last seen 23 days 12 hours ago and is offline right now.
In the ranking of Rust servers, where does Test Server RaidSim place?
Player hours over seven days put Test Server RaidSim at #15,966, within the top 71% of the ranked field.
Settings and rules
What are the settings and rules for Test Server RaidSim?
The name of Test Server RaidSim does not state a gather rate. 100 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Join
How can you get onto Test Server RaidSim?
To connect, start Rust and enter client.connect 187.15.104.91:28021 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.