Server profile
CrowdControlServer
Offline, with 1 of 10 players on; ranked #12,981 of every public Rust server, the top 59%. It last wiped 19d ago.
Offline 187.109.128.47:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does CrowdControlServer wipe, and on which day?
The record of CrowdControlServer's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 19 days ago.
Server
Which Rust version is CrowdControlServer on?
Rust network protocol 2634 and build 167781 on Windows is what CrowdControlServer runs. The same protocol is required to join, and Steam takes care of updating it.
Has CrowdControlServer stayed online, and is it up now?
The last sighting of CrowdControlServer was 10 days 8 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 10 October 2026.
Where does CrowdControlServer run from?
There is no region published for CrowdControlServer. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 187.109.128.47:28015.
Server tags
How should you read the tags listed for CrowdControlServer?
These tags come from CrowdControlServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature CrowdControlServer?
CrowdControlServer appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of CrowdControlServer look like?
The last time CrowdControlServer was seen online was 10 days 8 hours ago, and it is offline now.
In the ranking of Rust servers, where does CrowdControlServer place?
The player-hours ranking for the last seven days puts CrowdControlServer at #12,981, among the top 59% of all ranked servers.
Map and rules
What settings and rules apply on CrowdControlServer?
No gather rate appears in the name of CrowdControlServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on CrowdControlServer?
The map on CrowdControlServer is procedural and the game generates it.
Connecting
How can you get onto CrowdControlServer?
Open the console with F1 in Rust and enter client.connect 187.109.128.47:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.