Server profile
Local Test Server
Offline, with 0 of 1 players on; ranked #15,466 of every public Rust server, the top 68%. It last wiped 40d ago.
Offline 187.10.109.54:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Local Test Server wipe, and on which day?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 40 days 12 hours ago.
Server details
What Rust version is live on Local Test Server?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Local Test Server. You can only join if your game is on the same protocol; Steam handles that update.
Has Local Test Server stayed online, and is it up now?
Local Test Server is offline at the moment; the last time it was seen was 39 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 19 September 2026.
What location is listed for Local Test Server?
There is no region published for Local Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 187.10.109.54:28015.
Server tags
What is meant by each tag on Local Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Local Test Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Test Server appear?
The Rust Insights lists that carry Local Test Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of Local Test Server look like?
Local Test Server was last seen 39 days ago and is offline right now.
In the ranking of Rust servers, where does Local Test Server place?
On player hours for the last seven days, Local Test Server sits at #15,466, inside the top 68% of ranked servers.
Map and rules
How is Local Test Server configured, and what rules apply?
The name of Local Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
Connecting
How can you get onto Local Test Server?
To connect, start Rust and enter client.connect 187.10.109.54:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.