Server profile
test - Procedural
Offline, with 1 of 2 players on; ranked #14,840 of every public Rust server, the top 69%. It last wiped 15d ago.
Offline 186.208.153.100:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:40 UTC15d ago | 1 | – | running | 1 |
| Wed 14 Oct, 06:41 UTC15d ago | 1 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at test - Procedural?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does test - Procedural wipe, and how often?
Its rhythm cannot be read yet: test - Procedural has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 5 hours ago.
Server details
What Rust version is live on test - Procedural?
The Rust build is network protocol 2634 and build 167781, running on Windows, for test - Procedural. The same protocol is required to join, and Steam takes care of updating it.
How reliable is test - Procedural, and is it up at the moment?
test - Procedural is offline at the moment; the last time it was seen was 15 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
In which location does test - Procedural sit?
There is no region published for test - Procedural. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 186.208.153.100:28015 is where it answers.
Server tags
Which meanings sit behind the tags on test - Procedural?
These tags come from test - Procedural and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does test - Procedural appear?
test - Procedural appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of test - Procedural look like?
test - Procedural was last seen 15 days 2 hours ago and is offline right now.
Where does test - Procedural sit in the rankings?
Player hours over seven days put test - Procedural at #14,840, within the top 69% of the ranked field.
Rules and settings
How is test - Procedural configured, and what rules apply?
No gather rate appears in the name of test - Procedural. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
Which map is live on test - Procedural?
A procedural map, generated by the game, is what test - Procedural runs.
Join
How can you get onto test - Procedural?
To connect, start Rust and enter client.connect 186.208.153.100:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.