Server profile
test - Procedural
Offline, with 1 of 2 players on; ranked #13,860 of every public Rust server, the top 64%. It last wiped 14d ago.
Offline 186.208.152.67:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does test - Procedural wipe, and how often?
Its rhythm cannot be read yet: test - Procedural has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 4 hours ago.
Server details
What Rust version is live on test - Procedural?
The Rust build is network protocol 2634 and build 167781, running on Windows, for test - Procedural. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test - Procedural, and is it up at the moment?
test - Procedural is offline at the moment; the last time it was seen was 14 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
In which location does test - Procedural sit?
No region is published by test - Procedural. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 186.208.152.67:28015.
Tags
How should you read the tags listed for test - Procedural?
These tags come from test - Procedural and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test - Procedural?
test - Procedural appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on test - Procedural right now, and how does that number move?
The last time test - Procedural was seen online was 14 days 1 hours ago, and it is offline now.
Where does test - Procedural sit in the rankings?
On player hours for the last seven days, test - Procedural sits at #13,860, inside the top 64% of ranked servers.
Rules and settings
How is test - Procedural configured, and what rules apply?
The name of test - Procedural does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
What is the map on test - Procedural?
The game generates the map on test - Procedural, which is procedural.
How to join
What is the way to join test - Procedural?
Type client.connect 186.208.152.67:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.