Server profile
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
Offline, with 0 of 10 players on; ranked #15,405 of every public Rust server, the top 69%. It last wiped 69d ago.
Offline 186.12.202.7:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe, and how often?
Too few wipes are on record for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 69 days 3 hours ago.
Server details
How well does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED perform?
The 48-hour average for server fps is 197, and 105 was the lowest seen. The world held a peak of 49,992 entities, counting buildings, deployables and all the rest. It drew as much as 5,802 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?
The Rust build is network protocol 2632 and build 161125, running on Linux, for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Joining needs your game on the same protocol, which Steam updates for you.
Has SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED stayed online, and is it up now?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is offline at the moment; the last time it was seen was 2 hours ago. About 15 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run from?
A region is not published by SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 186.12.202.7:28015.
Lists and tags
Which meanings sit behind the tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2632 (Protocol): Matching versions are required, and the protocol is 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear?
These Rust Insights lists include SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED right now, and how does that number move?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is offline at the moment; the last sighting was 2 hours ago. Across the past week the mean was 0 players.
How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED compare with other Rust servers in the ranking?
Player hours over seven days put SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,405, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
The name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
What is the way to join SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Open the console with F1 in Rust and enter client.connect 186.12.202.7:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.