Server profile
CupboardLabs Test
Offline, with 0 of 4 players on; ranked #15,153 of every public Rust server, the top 70%. It last wiped 12d ago.
Offline 185.98.169.67:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does CupboardLabs Test wipe, and how often?
Too few wipes are on record for CupboardLabs Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 12 days 20 hours have passed since its current world was created.
Server details
On what version does CupboardLabs Test currently run?
Running on Windows, CupboardLabs Test is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
How reliable is CupboardLabs Test, and is it up at the moment?
CupboardLabs Test is offline at the moment; the last time it was seen was 12 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does CupboardLabs Test run from?
A region is not published by CupboardLabs Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.98.169.67:28015.
Lists and tags
How should you read the tags listed for CupboardLabs Test?
These tags come from CupboardLabs Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does CupboardLabs Test appear?
CupboardLabs Test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of CupboardLabs Test look like?
CupboardLabs Test was last seen 12 days 1 hours ago and is offline right now.
Where does CupboardLabs Test sit in the rankings?
On player hours for the last seven days, CupboardLabs Test sits at #15,153, inside the top 70% of ranked servers.
Rules and settings
How is CupboardLabs Test configured, and what rules apply?
No gather rate appears in the name of CupboardLabs Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on CupboardLabs Test?
A procedural map, generated by the game, is what CupboardLabs Test runs.
Join
What is the way to join CupboardLabs Test?
Type client.connect 185.98.169.67:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.