Server profile
ServerName
Offline, with 1 of 5 players on; ranked #5,894 of every public Rust server, the top 27%. It makes a new world every few hours rather than wiping.
Offline 185.90.102.73:28015 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:13 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 11:19 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 10:50 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 18:28 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:38 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:07 UTC2d ago | – | – | – | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does ServerName wipe?
None of the resets on ServerName counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
About the server
What Rust version is live on ServerName?
Running on Windows, ServerName is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ServerName, and is it up at the moment?
Offline at the moment, ServerName was last seen 11 hours ago. The last 7 full days gave 34 of 168 hours up, or 20% of the time. On 8 October 2026 is when Rust Insights first saw it.
In which location does ServerName sit?
No region is published by ServerName. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.90.102.73:28015.
Server tags
How should you read the tags listed for ServerName?
These tags come from ServerName and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ServerName turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry ServerName are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on ServerName right now?
ServerName is offline at the moment; the last sighting was 11 hours ago. A weekly average of 1 players goes with a peak of 1. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does ServerName place?
On player hours for the last seven days, ServerName sits at #5,894, inside the top 27% of ranked servers.
Map and rules
How is ServerName configured, and what rules apply?
Nothing about gather rate is given in the name of ServerName. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on ServerName?
A procedural map, generated by the game, is what ServerName runs.
Connecting
How do you connect to ServerName?
Open the console with F1 in Rust and enter client.connect 185.90.102.73:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.