Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,902 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 185.86.13.162:27015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 16 days 18 hours have passed since its current world was created.
About the server
On what version does IKS[211 Devblog] currently run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. The same protocol is required to join, and Steam takes care of updating it.
Has IKS[211 Devblog] stayed online, and is it up now?
The last sighting of IKS[211 Devblog] was 13 days ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for IKS[211 Devblog]?
A region is not published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 185.86.13.162:27015.
Lists and tags
Which meanings sit behind the tags on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): 10 slots in total; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hb68d7370 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
These Rust Insights lists include IKS[211 Devblog]: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Player counts
How many players are on IKS[211 Devblog] right now, and how does that number move?
IKS[211 Devblog] was last seen 13 days ago and is offline right now.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
Player hours over seven days put IKS[211 Devblog] at #12,902, within the top 60% of the ranked field.
Map and rules
How is IKS[211 Devblog] configured, and what rules apply?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. The server has Valve's VAC anti-cheat switched off.
Join
How do you connect to IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 185.86.13.162:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.