Server profile
Test server
Offline, with 0 of ? players on; ranked #15,210 of every public Rust server, the top 70%. It last wiped 20d ago.
Offline 185.83.154.87:28024 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:47 UTC20d ago | 0 | – | running | 0 |
| Thu 24 Sep, 12:33 UTC33d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 05:48 UTC34d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 21:56 UTC34d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 20:13 UTC36d ago | 1 | held half | 2.1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Test server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
On what schedule does Test server wipe?
No next wipe can be predicted for Test server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 20 days 15 hours have passed since its current world was created.
Server details
What Rust version is live on Test server?
Running on Linux, Test server is on Rust network protocol 2634 and build 167058. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Test server, and is it online?
Test server is offline at the moment; the last time it was seen was 10 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Test server sit?
There is no region published for Test server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 185.83.154.87:28024 is where it answers.
Lists and tags
How should you read the tags listed for Test server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Test server appear?
These Rust Insights lists include Test server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Test server right now, and how does that number move?
The last time Test server was seen online was 10 days 18 hours ago, and it is offline now.
How does Test server compare with other Rust servers in the ranking?
On player hours for the last seven days, Test server sits at #15,210, inside the top 70% of ranked servers.
Settings and rules
What settings and rules apply on Test server?
The name of Test server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Test server?
Test server runs a procedural map of size 3,300 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Join
How do you connect to Test server?
Open the console with F1 in Rust and enter client.connect 185.83.154.87:28024. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.