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Rust Insights

Server profile

Test server

Offline, with 0 of ? players on; ranked #15,210 of every public Rust server, the top 70%. It last wiped 20d ago.

Filed under moddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,210ranktop 70%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:47 UTC20d ago 0 – running 0
Thu 24 Sep, 12:33 UTC33d ago 1 halved by day 1 13.2 days 0
Thu 24 Sep, 05:48 UTC34d ago 1 – 0.3 days 0
Wed 23 Sep, 21:56 UTC34d ago 1 – 0.3 days 0
Mon 21 Sep, 20:13 UTC36d ago 1 held half 2.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average158/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average109/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average44/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Test server look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Test server wipe?

No next wipe can be predicted for Test server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 20 days 15 hours have passed since its current world was created.

Server details

What Rust version is live on Test server?

Running on Linux, Test server is on Rust network protocol 2634 and build 167058. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Test server, and is it online?

Test server is offline at the moment; the last time it was seen was 10 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Test server sit?

There is no region published for Test server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 185.83.154.87:28024 is where it answers.

Lists and tags

How should you read the tags listed for Test server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Test server appear?

These Rust Insights lists include Test server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Test server right now, and how does that number move?

The last time Test server was seen online was 10 days 18 hours ago, and it is offline now.

How does Test server compare with other Rust servers in the ranking?

On player hours for the last seven days, Test server sits at #15,210, inside the top 70% of ranked servers.

Settings and rules

What settings and rules apply on Test server?

The name of Test server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Test server?

Test server runs a procedural map of size 3,300 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How do you connect to Test server?

Open the console with F1 in Rust and enter client.connect 185.83.154.87:28024. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.