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Rust Insights

Server profile

Chill Zone

Online, with 0 of 100 players on; ranked #8,567 of every public Rust server, the top 38%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#8,567ranktop 38%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304013:0022:0007:0017:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:36 UTC4d ago 1 – running 0
Mon 5 Oct, 11:44 UTC23d ago 0 – 19 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average188/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average153/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average140/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average44/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Chill Zone look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 2 hours after the latest wipe, the crowd peaked.

On what schedule does Chill Zone wipe?

The record of Chill Zone's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days have passed since its current world was created.

Server

How well does Chill Zone perform?

Average server fps over the last 48 hours was 30, with a floor of 30. The world held a peak of 116,084 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,915 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Chill Zone on?

Rust network protocol 2635 and build 168909 on Windows is what Chill Zone runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Chill Zone, and is it online?

At the time of this check Chill Zone is online. About 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Chill Zone run from?

A region is not published by Chill Zone. Rust Insights reports the location a server declares, not the physical place of the machine. 185.36.205.3:28095 is where it answers.

Lists and tags

How should you read the tags listed for Chill Zone?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what Chill Zone publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Chill Zone appear?

These Rust Insights lists include Chill Zone: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Chill Zone right now, and how does that number move?

Of its 100 slots, Chill Zone currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.

In the ranking of Rust servers, where does Chill Zone place?

On player hours for the last seven days, Chill Zone sits at #8,567, inside the top 38% of ranked servers.

Map and rules

What settings and rules apply on Chill Zone?

The name of Chill Zone does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Chill Zone?

The game generates the map on Chill Zone: procedural, size 4,500, seed 3607024434. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to Chill Zone?

To connect, start Rust and enter client.connect 185.36.205.3:28095 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.